The biggest shift of the year is FINALLY HERE - introducing Layer Workflows. Currently in private beta (sign up to try it early!), this new node-based automation system that turns your creative pipeline into a fully automated production machine.
From UA testing loops to seasonal LiveOps drops, you can now generate, edit, and deploy entire content batches with a single flow - in MINUTES… not hours (or days).
We’ve also shipped a wave of improvements across the platform: Nano Banana 3 (Google Gemini 3) is now on Layer, powering a new set of upgraded templates like object removal, isometric conversions, character edits, holiday themes, and more. Sprite sheet support has landed, FLUX 2 joins the lineup, and QoL upgrades to keep pace with everything happening in the industry.
We’ll be releasing even more Workflows content + templates in the next couple weeks, so stay tuned!

Layer Workflows have arrived (sign up for early access!)
Currently in Private Beta, our new Workflows system takes the best of modern node-based automation with the precision of on-brand Layer content generation. Scale UA and LiveOps creative like never before possible.

More templates = easier content 🎉
We’re always working to make things easier for game studios, now with Nano Banana Pro in the mix we’ve added a whole new series of templates to Layer. Change character looks, generate isometric items, create themed holiday sets, and more!

Nano Banana 3 is LIVE 🍌🍌
Including both the image generation and and prompt edit models, Google Gemini 3 (AKA Nano Banana Pro) is the gold standard for model quality and prompt adherence. Try it out today.

FLUX 2 has joined the Layer model family
FLUX has always been a mainstay on Layer - reliable, efficient, and performant. FLUX 2 is the latest jump forward in the model series across image generation and editing. Try it out today.

Video Tutorial: How to create a Horror game scene in Layer
Horror game in the works?🧌Here’s a quick demo showing how you can create an entire horror scene using our full creative stack - image generation, video generation, and fast scene edits with Prompt Edit.

Bring your Hidden Object style game to life 🖼️
Working on a hidden object mobile game, we’ve made this quick guide + workflows so you can easily built out new game scenes in minutes. Create unlimited variants, edit/remove clutter, and stay on-brand across generations.

Studio spotlight: Wildlife Studios
Why do the biggest studios in the world choose Layer? When you’re scaling content across teams, accountability isn’t optional - it’s essential. With Layer, every generation, edit, and workflow is fully auditable, so your legal teams can breathe easy.
Looking Ahead 🔮
Now that Workflows is announced, we’re EXCITED to get it in the hands of as many game studios as possible (sign up now for early access!) . This tool is a serious gamechanger, giving you the ability to scale like never before - pictures thousands of UA ads being generated at once, composed in one neat system and ready to deploy.
Over the next few weeks we’ll be adding in more features like large-scale prompt editing, video editing, and more - keep an eye out each week as we move towards the full Workflows GA.
See you soon!
#TeamLayer



