

Success Stories
Explore how the biggest game studios in the world are using Layer to scale their production pipelines.
🇺🇸 United States
"In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video."
Luke Dicken
Head of AI , Take-Two Interactive
🇵🇱 Poland
"Layer is an invaluable tool, especially for time-consuming backgrounds and character poses. Such projects usually take days, but with Layer it's only a minutes."

Lukasz Bachur
Art Director, Huuuge Games
🇺🇸 United States
"Layer is the only AI solution we decided to go with for our pipelines, their approach to artist workflows is unique. Thanks for unblocking gen-AI for our team!"

Alex Present
Art Director, IGT
🇹🇷 Turkey
"Layer has quickly become an essential part of our art pipeline. We've streamlined character, item, and background workflows. I've already recommended it across my network. It's a must-have for any studio."

Sare Basel
Art Director, Paxie Games
🇬🇧 United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."

Andriy Matviychuk
VP of Creative, Tripledot Studios
🇮🇱 Israel
"Layer has revolutionized content creation for Merge Cruise - new areas, characters, and event assets. What used to take weeks now happens in days, allowing our team to focus on creative challenges rather than execution."

Dean Simon
Art Director, PeerPlay
🇺🇸 United States
"In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video."
Luke Dicken
Head of AI , Take-Two Interactive
🇵🇱 Poland
"Layer is an invaluable tool, especially for time-consuming backgrounds and character poses. Such projects usually take days, but with Layer it's only a minutes."

Lukasz Bachur
Art Director, Huuuge Games
🇺🇸 United States
"Layer is the only AI solution we decided to go with for our pipelines, their approach to artist workflows is unique. Thanks for unblocking gen-AI for our team!"

Alex Present
Art Director, IGT
🇹🇷 Turkey
"Layer has quickly become an essential part of our art pipeline. We've streamlined character, item, and background workflows. I've already recommended it across my network. It's a must-have for any studio."

Sare Basel
Art Director, Paxie Games
🇬🇧 United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."

Andriy Matviychuk
VP of Creative, Tripledot Studios
🇮🇱 Israel
"Layer has revolutionized content creation for Merge Cruise - new areas, characters, and event assets. What used to take weeks now happens in days, allowing our team to focus on creative challenges rather than execution."

Dean Simon
Art Director, PeerPlay
🇺🇸 United States
"In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video."
Luke Dicken
Head of AI , Take-Two Interactive
🇵🇱 Poland
"Layer is an invaluable tool, especially for time-consuming backgrounds and character poses. Such projects usually take days, but with Layer it's only a minutes."

Lukasz Bachur
Art Director, Huuuge Games
🇺🇸 United States
"Layer is the only AI solution we decided to go with for our pipelines, their approach to artist workflows is unique. Thanks for unblocking gen-AI for our team!"

Alex Present
Art Director, IGT
🇹🇷 Turkey
"Layer has quickly become an essential part of our art pipeline. We've streamlined character, item, and background workflows. I've already recommended it across my network. It's a must-have for any studio."

Sare Basel
Art Director, Paxie Games
🇬🇧 United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."

Andriy Matviychuk
VP of Creative, Tripledot Studios
🇮🇱 Israel
"Layer has revolutionized content creation for Merge Cruise - new areas, characters, and event assets. What used to take weeks now happens in days, allowing our team to focus on creative challenges rather than execution."

Dean Simon
Art Director, PeerPlay
🇺🇸 United States
"In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video."
Luke Dicken
Head of AI , Take-Two Interactive
🇵🇱 Poland
"Layer is an invaluable tool, especially for time-consuming backgrounds and character poses. Such projects usually take days, but with Layer it's only a minutes."

Lukasz Bachur
Art Director, Huuuge Games
🇺🇸 United States
"Layer is the only AI solution we decided to go with for our pipelines, their approach to artist workflows is unique. Thanks for unblocking gen-AI for our team!"

Alex Present
Art Director, IGT
🇹🇷 Turkey
"Layer has quickly become an essential part of our art pipeline. We've streamlined character, item, and background workflows. I've already recommended it across my network. It's a must-have for any studio."

Sare Basel
Art Director, Paxie Games
🇬🇧 United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."

Andriy Matviychuk
VP of Creative, Tripledot Studios
🇮🇱 Israel
"Layer has revolutionized content creation for Merge Cruise - new areas, characters, and event assets. What used to take weeks now happens in days, allowing our team to focus on creative challenges rather than execution."

Dean Simon
Art Director, PeerPlay

Trusted by 10,000+ games professionals building games reaching BNs of players world wide

Trusted by 10,000+ games professionals building games reaching BNs of players world wide

Trusted by 10,000+ games professionals building games reaching BNs of players world wide
Faster production across
2D, 3D, and video.
of hours saved
in asset production.
In-house content creation,
no more outsourcing.
548 Market St, PMB 40092, San Francisco CA 94104
548 Market St, PMB 40092, San Francisco CA 94104