How NoExit Games turned AI curiosity into creative momentum
Learn how NoExit Games uses Layer to cut production time in half, stay visually consistent, and move faster across everything from load screens to icons for their hyper-casual mobile game Cook Kingdom.
About NoExit Games
NoExit Games began at a game jam in Ankara, where a missing “exit” button inspired both their name and motto. What started as a side project between friends grew into a full-fledged mobile game studio built on a passion for making awesome games.
Specializing in casual mobile games, NoExit understands the fleeting nature of the genre - but embraces it. The goal isn’t just to chase installs, but to brighten a player’s day, even if only for a few minutes.

Turning AI exploration into real production
NoExit Games has always been quick to try out new things - being a scrappy team founded out of a gamejam will do that to you. Based in Ankara and built by longtime friends from university, the studio was one of the first to experiment with bringing AI into actual gameplay. That curiosity turned into a core part of how they work: using smart tools to move faster than your average game team.
Even with that background, Layer felt different. The team had tried other AI tools to speed up visual production, but most didn’t deliver the quality or fit cleanly into their production workflows. Layer did both, helping them generate game-ready art that matched their style while cutting production time in half. Plus, it made jumping between concepts MUCH quicker, essential for a small team that can’t waste hours.

For a small team rapidly making diverse game assets like loading screens, restaurant designs, icons, backgrounds, and more - Layer became a kind of creative multiplier. It didn’t replace their process, it fit in and helped scale it.
“We chose Layer AI because it offered a user-friendly interface, high-quality visual outputs, and seamless integration with our existing workflows. It allowed our team to iterate quickly, maintain a consistent art style, and significantly reduce production time—all of which were critical for our project's success.”
Bunyamin Kirmaci, NoExit Games
Boosting production by +60% with new workflows
Layer clicked right away. It was easy to pick up, delivered solid results from day one, and didn’t get in the way of how the team already worked. As NoExit spent more time with the platform - testing it across different projects and asset types - it quickly went from a helpful tool to something they use on every day.
Now, it’s part of the pipeline. Whether the team is mocking up story scenes, building UI, or polishing backgrounds, Layer helps No Exit move faster without cutting corners. It’s become a key part of how they build and iterate - especially as a small team balancing speed and quality.
The next sections dive into exactly how Layer fits into the process - from scaling up asset creation to staying flexible across teams and tools.
“Layer was intuitive, easy to use, and delivered impressive visual results from the start. Over time, as we became more familiar with its features and integrated it deeper into our workflow, the results improved even further. It has become an essential tool in our creative process, consistently helping us work faster and with greater visual quality.”
Bunyamin Kirmaci, NoExit Games
Speeding up asset creation for Cook Kingdom
Even casual games require a near-constant pipeline of new assets - and CooKingdom was no exception. From simple UI elements like loading screens and game icons to more complex visuals like themed restaurant interiors and level backgrounds, No Exit needed a way to scale content creation without overwhelming their small team. That’s where Layer came in.
By integrating Layer into their workflow, the team was able to generate high-quality visuals quickly and consistently. For Cook Kingdom, that meant everything from vibrant, themed loading screens to polished marketing assets and background illustrations that matched the game’s style. What used to take hours of manual iteration could now be completed in a fraction of the time, freeing the team up to focus on gameplay and tuning.

Layer also helped maintain a consistent look and feel across all assets - something that’s notoriously difficult when working under tight timelines or across different tools. Whether they were prototyping a new restaurant theme or iterating on background designs, NoExit used Layer to quickly generate, refine, and finalize visuals without sacrificing quality.
Merging the old with the new: Creating new AI-powered workflows
Every game team has its own way of building - its own tools, pipelines, and “held together with tape” production quirks. For a platform to be truly useful, it has to slot into that reality without slowing teams down or forcing them to change how they work. That’s one of the key reasons Layer stuck for NoExit.
Instead of being locked into a rigid tool or forced to export assets between platforms, the team was able to weave Layer into their day-to-day workflows. From crafting in-game story scenes and UI elements to background illustrations and game icons, Layer became a truly integrated tool across departments - not a siloed add-on.

This flexibility let No Exit move faster without compromising the creative process. Artists could use Layer to experiment and iterate visually, while still exporting into familiar tools for final polish or implementation. It helped the team maintain consistency across assets, speed up approvals, and keep everything aligned without jumping through hoops.
Building an Artist-first future
For NoExit Games, AI isn’t about replacing people - it’s about removing blockers. As a small team, they’ve always looked for ways to move faster without burning out or sacrificing quality. Layer helped them get there. It took the pressure off production and gave them more time to focus on making the game better - whether that meant polishing gameplay, testing new ideas, or just moving quicker between iterations.
Their advice to other studios: start small. Don’t try to overhaul everything at once. Find the one part of your pipeline that slows you down - icons, background art, testing ideas - and start there. Get a feel for the tool, learn its limits, and use it where it makes the biggest impact. When you treat AI like a creative partner, not a shortcut, it can help your team punch way above its weight.
“Identify specific areas where AI can add value—like asset generation, prototyping, or testing—and gradually integrate it into your workflow. It's important to treat AI as a creative partner, not a replacement for human talent.”
Bunyamin Kirmaci, NoExit Games