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This is
the Next Layer.

Talk to your creative agent.

From brief to campaign. In minutes.

Try out Layer today
Layer creative agent with Agent, Image, Video, 3D, and Audio generation modes
Pick your use case

The agent platform

Stop operating tools.
Start briefing an agent.

Layer understands your brief, builds the plan, uses the right tools, and gives you production-ready creative every time.

Creative Agent

Beta

Give it your full brief. It researches trends, ideates, picks the best model, builds workflows when needed and generates your assets. End to end, with you in the loop where it matters.

UA Game Art LiveOps
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Creative Agent

Infinite Board

Organize assets spatially. Add text, group items, compare variants side by side, and work with your agent on the same canvas.

UA Concepting Game Art
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Infinite Board

Reference Sets

Reusable libraries of characters, backgrounds, objects and styles. Describe your brand visually, then finetune with LoRAs and voice cloning.

Game Art UA
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Reference Sets

Projects

Per-title instructions and assets that keep the agent on brief. One project per game, so output stays consistent every single run.

UA Game Art LiveOps
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Projects

Connectors

Beta

Connect AppLovin, Meta, Google, TikTok, Google Drive and more. Your agent sees campaign and creative performance, so the next batch learns from the last one.

UA
Connectors

Memory

The agent learns your preferences and the way you work, and gets better every day. Workspace-scoped. Never used to train foundation models. Under your control.

UA Game Art LiveOps
Memory

Trends

Beta

Trending UA creatives, analyzed and broken down by structure. Remix them with your own project assets. Pull trending keywords from social platforms straight into your prompts.

UA
Trends

Playable Generation

Coming soon

Generate playable HTML games and ads from your brief and project assets. The format with the highest intent, without the engineering backlog.

UA
Playable Generation

Agent QA

Beta

The agent reviews its own output, spots issues, fixes the prompt and regenerates. Every run teaches it to waste fewer Creative Units per usable asset.

UA Game Art LiveOps
Agent QA

Where this is going

The full creative loop. One system built around you.

Layer connects every stage of the creative process, so your team moves faster and makes better work.

1

Plan with clarity

From brief to structured intent.

2

Create with backbone

Generated systematically, not one-off.

3

Review with accuracy

QA and brand checks built in.

4

Learn and improve

Every campaign makes the next one stronger.

Plan Create Review Deliver Learn Improve You & your team

One system, built around you and your team.

Use cases

Built for the work creative teams actually do.

Filter by team above. Every one of these runs on the same agent, projects and production stack.

Ad Campaigns

Ad Campaigns

End-to-end campaigns across channels and formats.

Social Content

Social Content

Always-on content that platforms and audiences love.

Product Launches

Product Launches

From concept to launch, fast and on-brand.

Gaming & Playables

Gaming & Playables

Playable ads and in-game moments that drive engagement.

Brand Systems

Brand Systems

Keep your visual identity consistent everywhere.

Events & Activations

Events & Activations

Standout event content, ready on a live-ops cadence.

The production stack

The full creative stack.
In your hands.

Model-agnostic generation across image, video, 3D and audio. Use it hands-on or let the agent drive.

Node-based Workflows

Node-based Workflows

Build repeatable pipelines with a node-based editor. Cut repetitive tasks and standardize production across the team. The agent can build these for you.

UA Game Art LiveOps
Video Generation

Video Generation

Full-length video with leading models like Veo 3.1, Seedance, Kling and Wan. Built for UA hooks, playable-style ads and story formats.

UA
Image Generation

Image Generation

Generate 2D content with leading models like FLUX, QWEN and SDXL, or with your own trained models.

Game Art UA LiveOps
Custom Model Training

Custom Model Training

Teach Layer your art style. Generations stay on-brand without compromising quality or authorship. 40+ pre-built models if you want to start fast.

Game Art UA
Edit via Natural Language

Edit via Natural Language

Change text, swap elements or tweak visuals across images and video with a prompt. Everything stays on-style.

UA LiveOps
Refine Assets

Refine Assets

Upscale, remove backgrounds from images and video, vectorize at scale.

Game Art LiveOps
3D Model Generation

3D Model Generation

Create 3D models from prompts or images. T/A poses, parts, PBR textures. Export to Blender, Maya or your engine.

Game Art Concepting
Audio Generation

Audio Generation

Game-ready sound effects, character VO and lipsync video, powered by ElevenLabs. Voice cloning via Reference Sets.

UA Game Art

Built for enterprise scale

SOC 2 compliant GDPR ready SSO & SCIM Private deployments
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FAQ

What does the Creative Agent actually do?
You give it a brief. It researches trends, drafts concepts, picks the right model for the job, builds or reuses workflows, resolves your Reference Sets and Projects, QAs the output and generates the assets. You review and direct at any step.
Is my data used to train AI models?
No. Layer does not train or fine-tune foundation models on customer data. Workspace Memory stores your prompts, preferences and configurations inside your isolated workspace, only to personalize your own experience.
How does Agent QA save us money?
Generation costs Creative Units, and failed generations are the hidden tax. Agent QA reviews outputs against your brief, identifies issues, corrects the prompt and regenerates, learning from every run. Fewer wasted generations, lower cost per usable asset.
Is the Layer Agent free?
The Layer Agent is currently free while it is in preview. We intend for it to become a paid feature, but preview usage will not be charged retroactively and your generations will remain available even if you choose not to use the agent in the future.
Do I have to use the Layer Agent?
No. The agent is optional. Everything you do in Layer today works without it and will continue to do so. If you choose not to adopt the agent, its future pricing will not change your existing workflow.
When will the Layer Agent become paid, and how much will it cost?
We will announce any agent pricing changes before charges take effect, giving you time to decide whether Layer's agent is a great fit for your team. In the meantime, we encourage you to try out the Layer agent for all of your UA and game content needs. If you have any questions about pricing, please reach out to us and we'll be happy to assist.
Can Layer generate playable ads?
Playable-style video ads, yes, today. Generated playable HTML games and ads are in development. Talk to us if you want early access.
We're a game art team, not a UA team. Is Layer still for us?
Yes. Custom model training, Reference Sets, 3D, refinement and the workflow builder were built for art production and keep getting better. Use the filter above to see the features tagged for Game Art Production.
How does pricing work?
Consumption-based Creative Units, no seat fees. Invite your whole team at no extra cost. Plans start at $10/month for 300 CUs, and 10% of unused CUs roll over each period.

More questions? Check out our Help Center .

Brief your first agent run today.

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