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the Next Layer.

Talk to your creative agent.

From brief to campaign. In minutes.

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Layer creative agent with Agent, Image, Video, 3D, and Audio generation modes
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Pick your use case

Agentic

Stop operating tools. Start briefing an agent.

Layer understands your brief, builds the plan, uses the right tools, and gives you production-ready creative every time.

Creative Agent

Hand it the brief: it researches, ideates, picks models, builds workflows and generates the assets.

UAGame ArtLiveOps
Creative Agent

MCP Server

Point your coding agent at Layer over MCP and it can generate, train, and run workflows.

UAGame Art

Command-Line Interface

Generate from your terminal, and script Layer into any pipeline you already run.

UAGame Art

Agent Skills

Teach Claude Code, Cursor, or Codex the craft of directing Layer, in one command.

UAGame Art

Memory

The agent learns your preferences and the way you work, and gets better every day. Workspace-scoped. Never used to train foundation models. Under your control.

UAGame ArtLiveOps
Memory

Playable Generation

Generate playable HTML games and ads from your brief and project assets. The format with the highest intent, without the engineering backlog.

UA
Playable Generation

Trends

Beta

Trending UA creatives broken down by structure, ready to remix with your own project assets.

UA
Trends

Workspace Skills

Plain-language instructions your team writes once, and Layer's agent follows in every chat they cover.

Game ArtUALiveOps

Where this is going

The full creative loop. One system built around you.

Layer connects every stage of the creative process, so your team moves faster and makes better work.

1

Plan with clarity

From brief to structured intent.

2

Create with backbone

Generated systematically, not one-off.

3

Review with accuracy

QA and brand checks built in.

4

Learn and improve

Every campaign makes the next one stronger.

PlanCreateReviewDeliverLearnImproveYou& your team

One system, built around you and your team.

Use cases

Built for the work creative teams actually do.

Filter by team above. Every one of these runs on the same agent, projects and production stack.

Ad Campaigns

Ad Campaigns

End-to-end campaigns across channels and formats.

Social Content

Social Content

Always-on content that platforms and audiences love.

Product Launches

Product Launches

From concept to launch, fast and on-brand.

Gaming & Playables

Gaming & Playables

Playable ads and in-game moments that drive engagement.

Brand Systems

Brand Systems

Keep your visual identity consistent everywhere.

Events & Activations

Events & Activations

Standout event content, ready on a live-ops cadence.

Generate

Every modality. Every model.

Model-agnostic generation and editing across image, video, 3D and audio. Use it hands-on or let the agent drive.

Image

Image Generation

Image Generation

Generate 2D content with leading models like FLUX, QWEN and SDXL, or with your own trained models.

Game ArtUALiveOps
Edit with Prompts

Edit with Prompts

Change text, swap elements or tweak visuals with a prompt. Everything stays on-style.

UALiveOps
Upscale

Upscale

Upscale to print and store resolution without softening the art, across images and video.

Game ArtLiveOps

Remove Background

Cut a clean subject out of images and video, at batch scale and with edges you can ship.

UAGame ArtLiveOps

Change Camera Angle

Re-shoot a finished image from another angle, keeping the subject and the set.

Game ArtConcepting

Change Lighting

Relight an image — time of day, key direction, mood — without touching the subject.

Game ArtConcepting

Inpaint

Mask a region and describe what belongs there. Fix a hand, remove a logo, change a sign.

Game ArtLiveOps

Reframe & Outpaint

Outpaint one asset into every aspect ratio a channel asks for, instead of re-shooting the composition.

UALiveOps

Split into Layers

Separate a flat image into editable layers, so a finished asset goes back to being adjustable.

Game ArtUA

Vectorize

Turn raster art into clean vectors for UI, logos and anything that has to scale.

Game ArtLiveOps

Video

Video Generation

Video Generation

Full-length video with Veo 3.1, Seedance, Kling and Wan, sequenced prompt by prompt on a timeline.

UA

Image to Video

Animate a still into a hook, a loop or a beat of story, from one keyframe.

UA

Camera & VFX Presets

Named camera moves and VFX looks, so a shot list reads the same to the model as to your editor.

UAConcepting

Convert FPS

Retime and interpolate footage to the frame rate a channel or an engine expects.

UAGame Art

Extend Video

Continue a clip past its last frame, so a shot lasts as long as the cut needs.

UA

Lip Sync

Drive a character's mouth from any voice track, so localized VO looks native.

UAGame Art

Video Elements

Drop a character, prop or product into a generated shot and keep it consistent across the cut.

UAGame Art

Video Subtitles

Caption a cut in the languages you ship in, burned in or as a track.

UALiveOps

Video Timeline Editor

Assemble generated clips, audio and subtitles into a finished cut, in the same workspace that made them.

UALiveOps

3D

3D Generation

3D Generation

Prompt or image to mesh, with T/A poses, PBR textures and export to Blender, Maya or your engine.

Game ArtConcepting

Image to 3D

Turn concept art or a photo into a textured mesh you can spin, judge and export.

Game ArtConcepting

Remesh

Retopologize generated or scanned geometry to a face budget your pipeline will accept.

Game Art

Retexture

Re-surface an existing mesh with new PBR materials, keeping the geometry you approved.

Game Art

Rig & Animate

Rig a generated character and drive it with motion, straight from the mesh.

Game ArtConcepting

Audio

Audio Generation

Audio Generation

Sound effects, character VO and lipsync video, powered by ElevenLabs.

UAGame Art

Text to Speech

Character VO and narration in the voices and languages you need.

UAGame Art

Audio Cleanup

Strip noise, room and hiss out of a recording before it goes near a cut.

UAGame Art

Sound Effects

Generate SFX to picture — impacts, UI, ambience — instead of hunting a library.

UAGame Art

Voice Changer

Keep a performance and change the voice performing it, take by take.

UAGame Art

Customize

Teach it your game.

Your characters, your palette, your voices. Layer generates on-brand because you told it what on-brand means.

Reference Sets

Reference Sets

Reusable libraries of characters, backgrounds, objects and styles that describe your brand visually.

Game ArtUA
Custom Model Training

Custom Model Training

Teach Layer your art style, your characters' voices, and your animation, so every generation stays on-brand. 40+ pre-built models to start fast.

Game ArtUA

Voice Cloning

Clone an approved voice into a Reference Set, then reuse it across every line and language.

UAGame Art

Automate

Do it once. Then never again.

Turn a production step into a pipeline the whole team runs, and run it across a whole set of assets at once.

Node-Based Workflows

Node-Based Workflows

Repeatable pipelines in a node-based editor, built by you or by the agent, standard across the team.

UAGame ArtLiveOps

Batch Generation & Editing

Run one prompt, one edit or one workflow across a whole set of assets at once.

UAGame ArtLiveOps
QA Outputs

QA Outputs

Score every generation for brand adherence and quality automatically. Set the rules once.

UAGame ArtLiveOps

Platform

Where the work lives.

One workspace holding every generation, connected to the tools and channels your studio already runs on.

Projects

Projects

Per-project instructions and assets that keep the agent on brief, run after run.

UAGame ArtLiveOps
Infinite Board

Infinite Board

Organize assets spatially, compare variants side by side, and work with your agent on one canvas.

UAConceptingGame Art

Asset Library & Search

Every generation, upload and variant in one searchable library. Find an asset by describing it.

Game ArtLiveOps
Connectors

Connectors

Connect AppLovin, Meta, Google, TikTok and Drive, so your agent learns how creative performed.

UA

REST API

Drive Layer from your own build scripts and services over the REST API.

UAGame Art

Built for enterprise scale

SOC 2 compliantGDPR readySSO & SCIMExportable audit logs
Learn more

FAQ

What does the Creative Agent actually do?+

You give it a brief. It researches trends, drafts concepts, picks the right model for the job, builds or reuses workflows, resolves your Reference Sets and Projects, QAs the output and generates the assets. You review and direct at any step.

Is my data used to train AI models?+

No. Layer does not train or fine-tune foundation models on customer data. Workspace Memory stores your prompts, preferences and configurations inside your isolated workspace, only to personalize your own experience.

How does Agent QA save us money?+

Generation costs Creative Units, and failed generations are the hidden tax. Agent QA reviews outputs against your brief, identifies issues, corrects the prompt and regenerates, learning from every run. Fewer wasted generations, lower cost per usable asset.

Does the Layer Agent use Creative Units?+

Most agent actions don't consume Creative Units. Intensive actions like game asset direction, workflow creation and architecture, and our playable ads charge units to use.

Do I have to use the Layer Agent?+

No. The agent is optional. Everything you do in Layer today works without it and will continue to do so. If you choose not to adopt the agent, its pricing will not change your existing workflow.

Can Layer generate playable ads?+

Playable-style video ads, yes, today. Generated playable HTML games and ads are in development. Talk to us if you want early access.

We're a game art team, not a UA team. Is Layer still for us?+

Yes. Custom model training, Reference Sets, 3D, refinement and the workflow builder were built for art production and keep getting better. Use the filter above to see the features tagged for Game Art Production.

How does pricing work?+

Consumption-based Creative Units, no seat fees. Invite your whole team at no extra cost. Plans start at $10/month for 300 CUs, and 10% of unused CUs roll over each period.

More questions? Check out our Help Center.

Brief your first agent run today.

Join 400+ studios producing creatives with Layer.