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Happy Horse 1.0 Reference

Happy Horse 1.0 Reference

Happy Horse Reference is the reference-guided variant of Alibaba's Happy Horse video model. It accepts a text prompt alongside up to 9 reference images, letting creators lock characters, style, and visual identity across scenes. Reference subjects can be addressed in the prompt as character1, character2, ... up to character9 (matching the order of the images). Outputs are 720p or 1080p clips with synchronized native audio and multilingual lip-sync, ideal for branded content, multi-shot storytelling, and series with recurring characters.



Why use Happy Horse 1.0 Reference for video?

Cinematic video generation

Happy Horse 1.0 Reference creates high-fidelity video content suitable for trailers, gameplay previews, and marketing materials with temporal consistency.

Flexible input modes

Generate from text prompts, reference images, or existing video. Supports various aspect ratios and durations for different content needs.

Production-ready output

Clean motion, stable framing, and coherent transitions make outputs ready for direct use in UA campaigns and social content.

Game trailers and cinematic previews

Create attention-grabbing trailers and gameplay previews that showcase your game at its best. High temporal consistency ensures smooth, professional results.

UA video creative at scale

Generate dozens of video ad variants for A/B testing across platforms. Rapid iteration lets performance teams optimize creative angles quickly.

Character animations and in-game cinematics

Bring characters to life with animated sequences for cutscenes, promotional materials, and social content.

FAQ

How much does Happy Horse 1.0 Reference cost? Is it free?
Generating assets on Layer requires using Creative Units. Check the pricing page for current rates.
How does Layer's pricing work?
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

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