Mesh rigging model from Anything World: https://anything.world/
Create amazing 3D assets with Anything World Rig on Layer
The complete content creation platform for modern game teams. From concepting to polished in-game assets - across 2D, 3D, Video, and Audio.
Why use Anything World Rig for 3D?
Automatic character rigging with stable bone structure and clean deformation
Anything World Rig generates functional skeletons for characters and creatures, preserving proportions and ensuring predictable joint movement. This reduces the need for manual rigging and accelerates animation pipelines.
Animation ready outputs for engines and 3D tools
Rigs export cleanly into Unity, Unreal, Maya, and Blender with reliable weight painting and joint placement. Anything World Rig makes it easy to drop characters directly into gameplay prototypes, cutscenes, or promotional sequences.
Supports a wide range of character shapes and stylized proportions
Whether it is humanoids, animals, monsters, or stylized mascots, the system adapts bone structures and weights to fit unusual silhouettes. This flexibility makes it useful across many game genres and art directions.
Fast rigging for gameplay prototypes and animation tests
Quickly prepare characters for locomotion, combat tests, emotes, or cutscene blocking. Anything World Rig reduces setup time so teams can iterate faster on new mechanics and motion ideas.
Preparing stylized or complex creatures for animation pipelines
Rig characters with exaggerated proportions, unusual limbs, or non humanoid shapes. The system creates functional skeletons suited for expressive animation and in engine behaviors.
Supporting LiveOps content and seasonal character updates
Generate clean rigs for new skins, variants, or event themed characters so they can be animated and deployed quickly. Anything World Rig helps studios maintain steady production across high frequency LiveOps cycles.
