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Upscaler

Upscaler

Upscale images by a given factor.



Why use Upscaler for image?

High-resolution upscaling with clean detail restoration

ESRGAN Upscaler sharpens textures, increases resolution, and restores fine detail without introducing noise. It’s ideal for turning low-res concept art, older assets, or draft visuals into crisp, production-ready images.

Excellent artifact reduction for cleaner, more polished visuals

The model intelligently removes compression artifacts, blurry edges, and pixel distortion. ESRGAN helps teams salvage older assets or refine quick drafts into clean, high-quality images suitable for UA and promotional use.

Perfect for preparing assets for storefronts, LiveOps, and high-visibility placements

With improved clarity and enhanced resolution, ESRGAN Upscaler makes assets stand out in app stores, UA thumbnails, and event banners. It ensures game visuals remain sharp and readable at large sizes.

Upscaling older or low-resolution concept art for modern pipelines

Sharpen early concept drafts, legacy assets, or older LiveOps visuals. ESRGAN helps bring older artwork up to modern standards without needing to recreate it from scratch.

Enhancing UA creatives, thumbnails, and promotional frames

Improve readability and impact by boosting clarity and resolution. ESRGAN Upscaler turns “almost usable” UA frames into sharp, eye-catching creatives for ad networks.

Polishing in-game items, icons, and environment textures

Increase resolution on small items, ability icons, or background textures to eliminate blurriness and improve overall quality. ESRGAN ensures assets look crisp across high-density displays and mobile screens.

FAQ

How much does Upscaler cost? Is it free?
Generating assets on Layer requires using Creative Units. This model's current price is 0.1 / megapixel.
How does Layer's pricing work?
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

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