Mesh remesh model from Meshy: https://meshy.ai/
Create amazing 3D assets with Meshy V5 Remesh on Layer
The complete content creation platform for modern game teams. From concepting to polished in-game assets - across 2D, 3D, Video, and Audio.
Why use Meshy V5 Remesh for 3D?
Clean, optimized topology for game ready geometry
Meshy V5 Remesh restructures messy or AI generated meshes into clean, organized topology. It reduces spirals, fixes stretched polygons, and produces consistent quad based geometry suitable for animation, rigging, and engine performance.
Automatic geometry repair for broken or noisy meshes
The model fixes common structural issues such as holes, uneven density, surface noise, and warped silhouettes. Meshy V5 Remesh stabilizes geometry so assets can be safely rigged, textured, and exported into engines.
Ideal for preparing assets for animation, UV work, and LiveOps production
With cleaner edge flow and more predictable structure, models become easier to rig, unwrap, and iterate on. Meshy V5 Remesh helps teams convert raw or AI generated meshes into production suitable assets at scale.
Converting AI generated meshes into animation ready assets
Fix topology, smooth edge flow, and prepare characters or creatures for rigging. Meshy V5 Remesh makes AI generated 3D assets far more usable for cinematic sequences, gameplay, or shop animations.
Cleaning up item and prop models for game engine performance
Retopologize weapons, tools, interactables, and collectibles to reduce geometry density while keeping silhouette accuracy. This ensures better runtime performance in Unity or Unreal.
Preparing 3D models for retexturing, UV mapping, and asset iteration
Generate clean base topology that can be used with Meshy V5 Retexture or other texturing tools. Ideal for LiveOps asset packs, seasonal reskins, and frequent content updates where a stable mesh is essential.
