Trellis 2
Trellis 2 is a state-of-the-art large 3D generative model designed for high-fidelity image-to-3D generation. It leverages a novel field-free sparse voxel structure termed O-Voxel and a large-scale flow-matching transformer (4 Billion parameters). Unlike previous methods that rely on iso-surface fields (e.g., SDF, Flexicubes) which struggle with open surfaces or non-manifold geometry, TRELLIS can reconstruct and generate arbitrary 3D assets with complex topologies, sharp features, and full Physical-Based Rendering (PBR) materials—including transparency/translucency.
Why use Trellis 2 for 3d?
High-quality 3D generation
Trellis 2 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.