The world of AI-driven 3D content creation continues to evolve at an incredible pace - and so does Layer. As more game studios integrate gen-AI directly into their pipelines for engines like Unreal and Unity, our goal remains the same: to make Layer the most seamless, production-ready content platform in the industry.
With our latest 3D update, we’re introducing two new state-of-the-art models: Seed 3D by ByteDance and Meshy v6. These models join our current lineup of 3D models: Rodin, Tripo, Trellis, and Hunyuan.
Alongside these new 3D models are three key new generation types that expand what you can do inside the Layer platform: Retexturing, and Remeshing. These are features that we know studios are keen to use in the game engine pipelines, bringing 3D models into their game environments with minimal editing.
Together, these additions make Layer a more complete solution for game developers working in Unreal, Unity, or any 3D production environment.
What's available on Layer right now for 3D?

3D models Stengths & Weaknesses | |
|---|---|
Tripo (VAST): Stable mesh generation, consistent topology, supports parts generation. However, can have poorer UV mapping. | Rodin (Deemos): Good visual and UV quality, but lacks advanced services beyond generation. |
Meshy: Best out-of-box visual quality; wide suite (retexturing, animation, remeshing). Poorer UV maps can be a chellenge. | AnythingWorld: Rigging and animation automation; character-oriented. |
Hunyuan (Tencent): Unique features - Parts and Worlds generation. Limited generation coverage. | Trellis (Microsoft): Fast inference, improved UV quality. No quad support; limited Parts access. |
Seed 3D: Early-stage model with potential visual quality. Limited feature set. |
Key Features | |
|---|---|
HD Textures: high definition texture generation | Low Poly Generations: allow generating models with lower poly count, good for mobile games. |
Retexturization: Generate new textures for existing models (UV-mapped or not). | Parts Generation: Segment models into editable sub-meshes (arms, legs, torso). |
Worlds Generation*: Generate 3D scenes from single images. |
Want more details? Check out our full 3D documentation.
New model: Meshy v6: Production speed meets precision

The updated Meshy v6 model brings faster generation times, cleaner topology, and improved texturing, all optimized for direct import into engines like Unity and Unreal. It’s particularly strong at maintaining consistent UVs and mesh quality even across complex shapes, which means less time fixing geometry and more time building in-engine. Combined with Layer’s native export options, Meshy v6 helps bridge the gap between concept and playable assets faster than ever before.
New model: Seed 3D by ByteDance: High-quality, stylized generation for games

Developed by ByteDance, Seed 3D delivers exceptional output quality and stylistic range, making it ideal for game-ready asset generation. Whether you’re creating game items, characters, or environmental elements, Seed 3D offers flexible geometry and texture fidelity that integrates easily into Unreal and Unity projects. Its strong consistency between texture and topology helps reduce cleanup time, allowing artists to focus on iteration and polish instead of manual rework.
New feature: Retexturing that lets you redefine your model’s look without changing its shape

With Retexturing, you can now upload an existing mesh and instantly apply a new material, pattern, or visual style based on text or image input. This makes it easy to experiment with alternate looks while maintaining the same geometry. It’s perfect for variation passes, material testing, or quickly aligning visual style across assets before bringing them into your game engine.
New feature: Remeshing so you can optimize for performance and flexibility

Remeshing allows you to simplify or refine a mesh’s topology with a single generation. Whether you’re reducing polygon count for mobile builds or adjusting geometry for physics simulations, Layer now gives you precise control over asset complexity. You can even bring in your own models from other tools, use Remeshing to clean or simplify them, and then push them straight into your game engine scenes.
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The future of game art production lies in connected, interoperable pipelines. By combining models like Seed 3D and Meshy v6 with new generation features like Retexturing, and Remeshing, Layer is becoming the go-to creative hub for 3D game development. Whether you’re building inside Unreal, Unity, or another engine, our goal is simple: give creators everything they need to go from concept to fully realized 3D assets, all in one place.
Try these new 3D tools today: app.layer.ai



