Seasons are changing, and so is Layer with new features & improvements that make creating games a bit less scary 👻
We’ve released our huge new Templates system where you can jump right into premade Layer session - right from the homepage. Plus we added a ton of new 3D updates, and even rebuilt our Image Editor with better handling for different aspect ratios, fixed long-standing bugs, and added tools like Snap to fit and center alignment for faster, more precise framing.
On the video side, new refinement tools let you add audio with a prompt, remove backgrounds, and resize into any aspect ratio, making cinematic game content easier than ever. Plus, Gemini 2.5 Flash Edit now supports all aspect ratios, Hailuo 2.3 joins for image-to-video generation, Qwen unlocks new options for custom style training, and Meshy 6 arrives for 3D.
Big leaps across every creative dimension.

New Feature: Templates 📜
New to Layer, guided templates focused on game studio usecases. Just select a template from the homepage and jump into a Layer session fine tuned to create a specific asset. You can even make your own and share them in your workspace!

New video: Enterprise AI tools built for game production
In this video, we showcase how Layer helps teams create faster, collaborate securely, and scale creative output with confidence. From SOC 2 Type II compliance and SSO to role-based access and workspace controls, every feature is designed for professional pipelines.

New 3D features: Meshy, Seed3D, quad support, & retexturing
With our latest 3D update, we’re introducing two new state-of-the-art models: Seed 3D by ByteDance and Meshy v6. Alongside these new 3D models are three key new generation types that expand what you can do inside the Layer platform: Retexturing, and Remeshing.

New Video refine tools: Change aspect ratios, add SFX, and remove backgrounds
You can now reframe your videos into any aspect ratio, upscale them for higher quality, and even add audio - all with simple prompts. Watch as we take a spooky Halloween video and transform it into multiple formats complete with synced sound effects and music.

Join us at GamesBeat Next 2025!
Managing a live game or UA campaigns? AI curious? Want to meet with the Layer crew in-person? Heres your chance! Our co-founder Burcu Hakguder will be speaking to the future of AI in the games industry at GamesBeat in mid November. Reach out to book a meeting!

Case Study: How Layer Accelerated Gaming Innovation with fal
+100 models? Day 0 integrations? Enterprise-level reliability? Fal has our back. The world of gen-AI is amazing, but also incredibly complex. Fal has been our partner since early on, making the technical magic happen behind the scenes.

Are you an experienced Game Art lead? Join #TeamLayer!
We’re looking for a top-tier Game Art Director to join our team. Someone who can guide our creativity while working with some of the biggest studios in the world. This is a hands-on Player/Coach type leadership role - part art direction, part pipeline expert, and part AI creative.

New featured model: Veo 3.1
Veo has always set the standard for awesome cinematic video creation, and 3.1 is even better. It supports first-frame/last-frame, audio, and all the features you’ve come to expect for gen-AI video. In-game cutscenes, marketing trailers, UA ads - whatever you need, Veo 3.1 is a great option for studios.
Looking Ahead 🔮
You’ve probably been seeing the UX/UI change bit by bit on Layer! This is leading up to some pretty big updates ahead, making our platform faster and more efficient than ever before - so you can scale your content pipelines at any level.
We’ll also be focusing on supporting studios building and managing live games while bringing new players into their games, something we’re seeing from many of our studio partners. This requires a high level of speed, automation, and scale… and we have a BIG feature coming out next month that will hit on those things.
See you soon!
#TeamLayer



