Apply a theme to multiple assets at once.
How to Batch Theme Items?
Discover More
FAQ
What are Layer templates used for?
Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.
Do I need design or technical skills to use templates?
No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.
Can I use templates with my own art style or assets?
Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.
What does the Batch Theme Items Layer use case template do?
The Batch Theme Items Layer use case template applies a consistent visual theme across multiple items or assets in a single workflow.
When should I use this Batch Theme Items use case template?
Use this Layer use case template when creating:
Seasonal or event-based item variants
Rarity tiers or themed item sets
Consistent cosmetic collections
Does this use case template preserve item shapes and silhouettes?
Yes. Core shapes and proportions remain unchanged; only visual styling is updated.
Can I define the theme or style?
Yes. You can specify themes, references, or style directions to guide the results.
Is this useful for LiveOps and monetization content?
Very. It’s commonly used for LiveOps drops, cosmetic bundles, and limited-time events.
Can I batch-process large item libraries?
Yes. This use case template is designed for high-volume batch workflows. You can do this via Prompt Edit for smal and Layer workflows for larger sets.
What types of items work best?
Icons, props, collectibles, and clearly defined items work especially well.








