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Item Evolution Chain

Item Evolution Chain

Item Evolution Chain

Item Evolution Chain

Create a 4-stage evolution chain of an object.

How to Item Evolution Chain?

  1. Choose Item Evolution Chain from templates

  1. Choose Item Evolution Chain from templates

  1. Adjust

  1. Adjust

  1. Generate

  1. Generate

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FAQ

What are Layer templates used for?

Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.

Do I need design or technical skills to use templates?

No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.

Can I use templates with my own art style or assets?

Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.

What does the Item Evolution Chain Layer use case template do?

The Item Evolution Chain Layer use case template creates a multi-stage visual progression of an item, showing how it evolves over levels or upgrades.

When should I use this Item Evolution Chain use case template?

Use this Layer use case template when creating:

  • Progression-based item systems

  • Upgrade previews or reward visuals

  • Monetization or rarity showcases

How many evolution stages can be created?

Typically 3–5 stages, depending on how gradual or dramatic the evolution should be. For building longer stages say for level 1 to 10 or 20 or even 100 you can use Layer workflows.

Does this use case template preserve item identity?

Yes. Core item shapes and recognizable features remain consistent across stages.

Can I control how much each stage changes?

Yes. You can define subtle upgrades or dramatic transformations between stages.

Is this useful for game design and marketing?

Yes. It’s commonly used for in-game previews, UI, store visuals, and marketing assets.

Can I batch create evolution chains for multiple items?

Yes. Batch processing is supported, making it easy to scale progression content. For processing large sets of assets use Layer workflows.

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