Transform the mood and atmosphere of your scenes
How to Change a Scene's Lighting?
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FAQ
What are Layer templates used for?
Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.
Do I need design or technical skills to use templates?
No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.
Can I use templates with my own art style or assets?
Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.
What does the Change a Scene’s Lighting Layer use case template do?
The Change a Scene’s Lighting Layer use case template transforms the lighting, mood, and atmosphere of a scene without altering geometry or layout.
When should I use this Change a Scene’s Lighting use case template?
Use this Layer use case template when creating:
Day/night variations
Seasonal or dramatic moods
A/B tests for UA creatives
Does this use case template change textures or objects?
No. Only lighting and color mood are adjusted.
Can I specify lighting styles?
Yes. You can define lighting direction, time of day, or mood.
Is this useful for LiveOps and marketing?
Absolutely. It’s commonly used for rapid visual refreshes.
Can I batch apply lighting changes?
Yes. Batch workflows are supported.
What scenes work best?
Scenes with clear depth, lighting cues, and structure work best.








