Turn an image into animatable 2D spine components
How to Create Spine Components?
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FAQ
What are Layer templates used for?
Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.
Do I need design or technical skills to use templates?
No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.
Can I use templates with my own art style or assets?
Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.
What does the Create Spine Components Layer use case template do?
The Create Spine Components Layer use case template breaks a character image into separate, animatable 2D Spine components.
When should I use this Create Spine Components use case template?
Use this Layer use case template when preparing:
Characters for 2D skeletal animation
Modular animation rigs
Faster animation setup
Does this use case template replace manual rigging?
No. It accelerates preparation but final animator adjustments may still be required.
Are character proportions preserved?
Yes. Body structure and style remain consistent.
Is this useful for mobile and 2D games?
Absolutely. It’s designed specifically for 2D animation pipelines.
Can I batch process multiple characters?
Yes. Batch workflows are supported and we recommend using Layer workflows for doing this for many characters at the same time with finer controls and end to end pipelines.
What characters work best?
Front-facing characters with clear limb separation work best.








