Turn the subject of an image into a retro 2D sprite.
How to Image To Sprite?
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FAQ
What are Layer templates used for?
Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.
Do I need design or technical skills to use templates?
No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.
Can I use templates with my own art style or assets?
Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.
What does the Image to Sprite Layer use case template do?
The Image to Sprite Layer use case template converts a character or subject image into a retro-style 2D sprite.
When should I use this Image to Sprite use case template?
Use this Layer use case template when creating:
Pixel-art characters
Retro or stylized games
Sprite-based prototypes
Can I control sprite resolution and style?
Yes. You can define sprite size, pixel density, and overall style.
Does this use case template preserve character identity?
Yes. Core shapes and recognizable features are retained.
Is this useful for prototyping and production?
Absolutely. It’s commonly used for rapid prototyping and sprite creation.
Can I batch convert multiple images into sprites?
Yes. Batch processing is supported.
What types of images work best?
Clear, full-body characters with simple silhouettes work best.








