Make global color changes or change the color of specific areas.
How to Recolor Elements?
Discover More
FAQ
What are Layer templates used for?
Layer templates are designed to help game studios, UA teams, LiveOps teams, and artists automate a specific creative task using AI-powered workflows. It reduces manual work while maintaining visual consistency and production quality.
Do I need design or technical skills to use templates?
No. Layer templates are built to be usable by non-technical users, including marketers, product managers, and artists. Advanced users can customize prompts, styles, and inputs, but no coding is required.
Can I use templates with my own art style or assets?
Yes. You can upload your own reference images, styles, characters, or assets to ensure outputs match your game’s existing art direction.
What does the Recolor Elements Layer use case template do?
The Recolor Elements Layer use case template changes the color of selected elements within an image, either globally or in targeted regions, while keeping shading, lighting, and material details intact.
When should I use this Recolor Elements use case template?
Use this Layer use case template when creating:
Skin or rarity variations
Elemental versions (fire, ice, poison, etc.)
Seasonal or event-based color themes
A/B test variations for UA creatives
Can I recolor only part of an image instead of the whole asset?
Yes. This Layer use case template supports localized recoloring, allowing you to target specific areas such as clothing, armor, gems, UI elements, or backgrounds without affecting the rest of the image.
Does this use case template preserve shading and material quality?
Yes. Recoloring is applied in a way that maintains highlights, shadows, textures, and material depth, so assets remain production-ready and visually consistent.
Can I batch recolor multiple assets at once?
Yes. The Recolor Elements Layer use case template supports batch processing, making it ideal for generating large sets of color variants efficiently.
Is this useful for LiveOps and UA workflows?
Absolutely. This use case template is commonly used to rapidly produce event-themed assets, regional color variations, and multiple creative versions for performance testing.
Can I control exact colors or palettes?
Yes. You can specify exact colors, palettes, or references to ensure consistency with brand guidelines, faction colors, or in-game rarity systems.








